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RE: Re: xslt used for anything wacky?

2003-07-14 00:50:52
though the title says 'stupid xsl tricks', I would argue that some of them are 
very useful.
http://www.incrementaldevelopment.com/papers/xsltrick/

search the xslt archives for some of the xmas submissions by David Carlisle or 
go here
http://www.dpawson.co.uk/xsl/sect2/N3773.html

things xslt cant do
http://www.dpawson.co.uk/xsl/sect2/nono.html

cheers,  jim fuller



-----Original Message-----
From: Dimitre Novatchev [mailto:dnovatchev(_at_)yahoo(_dot_)com]
Sent: 14 July 2003 06:03
To: xsl-list(_at_)lists(_dot_)mulberrytech(_dot_)com
Subject: [xsl] Re: xslt used for anything wacky?


I don't know what is to be considered "wacky".

Probably in the context of XSLT all these (normal with FXSL) 
are wacky:

  -  numerical differentiation.

  -  numerical integration.

  -  Monte-Carlo integration, using random numbers generated 
in pure XSLT.

  -  Solving equations of one real variable using the Newton 
- Raphston
method.

  -  Spelling checking (e.g. generating all alternatives for 
a misspelled
word).

  -  Text justification.

But I consider the following two much more wacky:

  -  Controlled and reliable execution of extension functions 
with side
effect (a Monad Class implementation, in Beta)

  -  Implementation of lazy evaluation (proof of concept).



=====
Cheers,

Dimitre Novatchev.
http://fxsl.sourceforge.net/ -- the home of FXSL


"Dimitre Novatchev" <dnovatchev(_at_)yahoo(_dot_)com> wrote in message
news:beoi36$1ot$1(_at_)main(_dot_)gmane(_dot_)org(_dot_)(_dot_)(_dot_)
Probably you know about the XSL Calculator:


http://fxsl.sourceforge.net/articles/xslCalculator/The%20FXSL%
20Calculator.html


At the time I wrote "The Functional Programming Language 
XSLT - A proof
through examples" (Nov. 2001):

http://www.topxml.com/xsl/articles/fp/


I just stopped short of implementing a game -- a general 
strategy for
playing two-party games is defined in John Hughes' article 
"Why functional
programming matters":

http://www.md.chalmers.se/~rjmh/Papers/whyfp.html


The reasons for this were the following:

  - that the paper had already become huge.

  - I needed a game with known position-evaluation function.

So, in case one can provide a realistic position-evaluation 
function for a
game (e.g. chess), then a game-playing xslt application can 
be developed
in
a straigntforward manner.



=====
Cheers,

Dimitre Novatchev.
http://fxsl.sourceforge.net/ -- the home of FXSL




"Lars Huttar" <lars_huttar(_at_)sil(_dot_)org> wrote in message
news:000101c347fb$c6ee5f60$250414ac(_at_)LarsandKate(_dot_)(_dot_)(_dot_)
Someone recently referred jokingly to using XSLT for cooking.

What examples does anyone have (in real life!) of XSLT 
being used for
unexpected
things?
Anyone written a game in XSLT?
I see there's a chess game rendering web page using XSLT at
http://members.home.nl/cws/ChessMerlinversusGenie.htm

Just curious...
Lars



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