though the title says 'stupid xsl tricks', I would argue that some of them are
very useful.
http://www.incrementaldevelopment.com/papers/xsltrick/
search the xslt archives for some of the xmas submissions by David Carlisle or
go here
http://www.dpawson.co.uk/xsl/sect2/N3773.html
things xslt cant do
http://www.dpawson.co.uk/xsl/sect2/nono.html
cheers, jim fuller
-----Original Message-----
From: Dimitre Novatchev [mailto:dnovatchev(_at_)yahoo(_dot_)com]
Sent: 14 July 2003 06:03
To: xsl-list(_at_)lists(_dot_)mulberrytech(_dot_)com
Subject: [xsl] Re: xslt used for anything wacky?
I don't know what is to be considered "wacky".
Probably in the context of XSLT all these (normal with FXSL)
are wacky:
- numerical differentiation.
- numerical integration.
- Monte-Carlo integration, using random numbers generated
in pure XSLT.
- Solving equations of one real variable using the Newton
- Raphston
method.
- Spelling checking (e.g. generating all alternatives for
a misspelled
word).
- Text justification.
But I consider the following two much more wacky:
- Controlled and reliable execution of extension functions
with side
effect (a Monad Class implementation, in Beta)
- Implementation of lazy evaluation (proof of concept).
=====
Cheers,
Dimitre Novatchev.
http://fxsl.sourceforge.net/ -- the home of FXSL
"Dimitre Novatchev" <dnovatchev(_at_)yahoo(_dot_)com> wrote in message
news:beoi36$1ot$1(_at_)main(_dot_)gmane(_dot_)org(_dot_)(_dot_)(_dot_)
Probably you know about the XSL Calculator:
http://fxsl.sourceforge.net/articles/xslCalculator/The%20FXSL%
20Calculator.html
At the time I wrote "The Functional Programming Language
XSLT - A proof
through examples" (Nov. 2001):
http://www.topxml.com/xsl/articles/fp/
I just stopped short of implementing a game -- a general
strategy for
playing two-party games is defined in John Hughes' article
"Why functional
programming matters":
http://www.md.chalmers.se/~rjmh/Papers/whyfp.html
The reasons for this were the following:
- that the paper had already become huge.
- I needed a game with known position-evaluation function.
So, in case one can provide a realistic position-evaluation
function for a
game (e.g. chess), then a game-playing xslt application can
be developed
in
a straigntforward manner.
=====
Cheers,
Dimitre Novatchev.
http://fxsl.sourceforge.net/ -- the home of FXSL
"Lars Huttar" <lars_huttar(_at_)sil(_dot_)org> wrote in message
news:000101c347fb$c6ee5f60$250414ac(_at_)LarsandKate(_dot_)(_dot_)(_dot_)
Someone recently referred jokingly to using XSLT for cooking.
What examples does anyone have (in real life!) of XSLT
being used for
unexpected
things?
Anyone written a game in XSLT?
I see there's a chess game rendering web page using XSLT at
http://members.home.nl/cws/ChessMerlinversusGenie.htm
Just curious...
Lars
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